#mutualaid #gamedev #foss #fediverse.

Because friends have fled, and i am now without +- any money in a few days i will probably go full hobo or into jail until better times.

So, if one wants some <week or around help with their game or a project or just with tutoring and one is willing to part with some ~100-150$, I am very glad to help.
Yes, below any paygrade, but current balance is around 20$, so this matters.

#godotengine, #art, #C, #C++, #Python, #Rust, #pcb

PM for a resume, also see pinned toots.

@houkimenator

Hi.
There's been one thing I wanted to do in Godot for around a year, and never got to it (I started to learn Godot but didn't complete the tutorial and now I forgot everything).
So, could you teach me Godot ?
What would be your rates ?

@lienrag
Teaching a person to use Godot would really make me glad.
There is clearly a shortage of godot devs and studios.

What kind of games are you interested in making?

If real-time sessions, like over a videocall, i think that ~15$ per hour will be ok.
If not real -time, one can make it milestone-based.

@houkimenator

That's twice my own salary...
So I guess it's still a fair price but not sure that I can afford that.

There should be some real-time sessions but it should be possible to mix real-time and not real-time...

@lienrag
Oh, sorry. Now that i think about it, that was my rate i took for irl lessons when i went to the place, so i guess it would be more fair if that was 10$ for online.

About mixing - it is all ok.
The goal is to make your project work and cool on a total budget you can afford and to leave you with skills to make more.

Let's continue in PM or in chat at @houkime:m.wfr.moe (matrix)
I want to know more about what you want to do.

@houkimenator

Actually I'm not making a game, what I want is to add a tactical (non-real-time- interactive) combat system to the FOSS game FreeOrion, whose GUI is currently rewritten in Godot : freeorion.org/forum/viewtopic.

So, technically, it would be a PoC with something like a card-game GUI.
Probably would need a parser to retrieve the info in the text files that FreeOrion uses for its warships/ship parts.

No idea how to plug it in the general FO game but that can be left for later.

Follow

@houkimenator

There are two or three parts, but probably with mostly the same code :
- a design panel for the formation/tactical doctrine
- a post-combat visual log system (what happened in the combat, shown on the same GUI than the formation panel)
- maybe a "test mode" for the formation/tactical doctrine ?

@houkimenator

FreeOrion is written in C++ but I know nothing in that language (I have a very, VERY limited knowledge of C, and a bit more of Python, which is not really relevant here).

I probably could work around one-two hours per day on average on this project (including the lessons) but I'm bad at motivating myself without human interactions.

@houkimenator

My main problem with learning Godot (and other things) is that the tutorial I found, though quite good, is way too slow for me so I get quite bored.
But if I try to rush it, I skip important parts and cannot understand how to go further...

@houkimenator

I just followed the official 2D tutorial ("dodge the creeps"), except for the "polishing" part that bored me, so I have a little more knowledge about the fundamental concepts of Godot (well, I understand now what a scene is), but I still didn't understand that much of what I was doing and I don't really know how to do things that are not in the tutorial...

@houkimenator

I've watched a video tutorial that made me understand that the "card mat" is logically an array, but I'm not even sure what other aspects of the intended game structure I do understand.

I know what I want to do, but how to do them (or what they imply in terms of software logic) I'm not certain at all.

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